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Kill Rewards

The core mechanic: kill a player, take their money.

A reward triggers when a player dies and the killer is another player. dBloodMoney credits the killer as:

  1. The player who landed the killing blow โ€” melee or projectile (arrows, tridents; the shooter is credited automatically).
  2. If there is no direct killer (the victim died to lava, fall or fire while fighting), the last player to damage them within the combat window is credited. See Combat Tagging.
stolen = victimBalance ร— (Percent รท 100)
stolen = min(stolen, Max-Per-Kill) # if a cap is set

The steal is skipped entirely if the victimโ€™s balance is below Min-Victim-Balance.

Steal:
Percent: 50.0
Min-Victim-Balance: 10.0
Max-Per-Kill: 0.0 # 0 = no cap
Server-Tax-Percent: 0.0

Victim has $1,000:

Settings Victim loses Killer gains
Percent: 50, no cap, no tax $500 $500
Percent: 50, Max-Per-Kill: 200 $200 $200
Percent: 50, Server-Tax-Percent: 10 $500 $450 (server sinks $50)
Victim has $5, Min-Victim-Balance: 10 $0 $0 (skipped)

Server-Tax-Percent shaves a cut off the killerโ€™s reward (not the victimโ€™s loss). The victim still loses the full stolen amount; the difference is removed from the economy. Great for fighting inflation on busy servers.

PRO features add to the killerโ€™s payout on top of the steal:

  • Kill streaks multiply the reward.
  • Bounties add a flat payout.

These bonuses are funded by the server (minted), so the victim never loses more than the configured percentage. Example with a ร—2 streak and a $250 bounty on a $500 base:

killer gains = 500 ร— 2 + 250 = 1250
victim loses = 500
Effects:
Killer-Sound: ENTITY_PLAYER_LEVELUP
Title-Enabled: true

The killer hears a sound and sees a +amount title. Both are optional โ€” set the sound to '' or Title-Enabled: false to silence them. Message text is in messages.yml (kill-reward, kill-lost).

No reward is paid if any of these is true โ€” see the linked pages:

  • Victim has the bypass permission dbloodmoney.bypass.victim.
  • The kill happened in a safezone world.
  • Killer and victim share an IP and same-IP blocking is on (Anti-Farm).
  • The pair is on farm cooldown.
  • Victimโ€™s balance is below the minimum.
  • No Vault economy is installed.