Home Limits & Buying Slots
How many homes a player may keep is the sum of a permission tier, an optional LuckPerms meta value, and any slots they’ve purchased — unless they have the unlimited bypass.
The limit, step by step
Section titled “The limit, step by step”- Base —
Settings.SetHome.DefaultLimit(default1): the floor everyone gets. - Permission tier — the highest
dhomegui.homes.<n>the player has. The effective tier ismax(highest dhomegui.homes.<n>, DefaultLimit). - LuckPerms meta — when LuckPerms is installed, the
homesmeta value is also considered. - Purchased slots — slots bought in the Buy Slots menu stack on top.
- Unlimited —
dhomegui.homes.unlimitedremoves the cap entirely.
# everyone can set 1 (DefaultLimit); give ranks more:/lp group default permission set dhomegui.homes.3 true/lp group vip permission set dhomegui.homes.10 true/lp group mvp permission set dhomegui.homes.unlimited true
# via LuckPerms meta instead of a numbered node:/lp group vip meta set homes 10Hitting the cap shows “You’ve reached your home limit! (current/limit)”.
Buying slots
Section titled “Buying slots”When economy is enabled, players can buy extra home slots from the GUI:
Settings: Economy: Enabled: true SlotsPerPurchase: 1 Costs: BuySlot: 1000Each purchase adds SlotsPerPurchase slot(s) for the BuySlot price, on top of their permission tier. Purchased slots are saved per player (in playerdata.yml or the database), so they persist.
dhomegui.bypass.costskips all economy charges, including buying slots (it’s effectively free for them).