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Extra Penalties

Beyond money, XP and items, a profile can spawn avengers, drop the lost money as an item, and run console commands.

monster:
enabled: false
mobs:
- type: ZOMBIE
count: 1
equip-victim-gear: false
target-player: false

Spawn mobs at the death location. Each entry:

Key Description
type EntityType to spawn (e.g. ZOMBIE).
count How many of this mob.
equip-victim-gear Put the victim’s armor + held item on the mob β€” so it carries off your loot.
target-player After respawn, the mob hunts the player down.

A great β€œyour stuff is guarded now” mechanic β€” list several entries for a whole ambush.

money-item:
enabled: false
material: GOLD_INGOT
currency-per-item: 100.0
fixed-count: -1

Instead of money vanishing, drop a physical item representing it at the death spot:

Key Description
material The Material dropped.
currency-per-item Items dropped = ceil(money_lost / currency-per-item).
fixed-count Drop exactly this many items regardless of money lost; -1 = use currency-per-item.

This turns the money penalty into recoverable loot the killer (or anyone) can pick up β€” money leaves the victim but isn’t destroyed.

commands:
- "say %player% died in %world% and lost %money_lost%"
- "broadcast %player% got punished!"

Commands run from console on each death. Placeholders: %player%, %world%, %money_lost%. Use them for broadcasts, custom effects, integration with other plugins, or jail/teleport mechanics.