Extra Penalties
Beyond money, XP and items, a profile can spawn avengers, drop the lost money as an item, and run console commands.
Avenging monsters
Section titled βAvenging monstersβmonster: enabled: false mobs: - type: ZOMBIE count: 1 equip-victim-gear: false target-player: falseSpawn mobs at the death location. Each entry:
| Key | Description |
|---|---|
type |
EntityType to spawn (e.g. ZOMBIE). |
count |
How many of this mob. |
equip-victim-gear |
Put the victimβs armor + held item on the mob β so it carries off your loot. |
target-player |
After respawn, the mob hunts the player down. |
A great βyour stuff is guarded nowβ mechanic β list several entries for a whole ambush.
Money-item drop
Section titled βMoney-item dropβmoney-item: enabled: false material: GOLD_INGOT currency-per-item: 100.0 fixed-count: -1Instead of money vanishing, drop a physical item representing it at the death spot:
| Key | Description |
|---|---|
material |
The Material dropped. |
currency-per-item |
Items dropped = ceil(money_lost / currency-per-item). |
fixed-count |
Drop exactly this many items regardless of money lost; -1 = use currency-per-item. |
This turns the money penalty into recoverable loot the killer (or anyone) can pick up β money leaves the victim but isnβt destroyed.
Console commands
Section titled βConsole commandsβcommands: - "say %player% died in %world% and lost %money_lost%" - "broadcast %player% got punished!"Commands run from console on each death. Placeholders: %player%, %world%, %money_lost%. Use them for broadcasts, custom effects, integration with other plugins, or jail/teleport mechanics.