Teleporting
Teleport with /home [name] or by left-clicking a home in the menu. Several safety and pacing features sit in between.
Default home
Section titled βDefault homeβ/home with no name goes to your default home. With no default set you get βYou have no default home β specify a name.β Set a default in the editor or rely on FirstHomeIsDefault.
Settings: Teleport: WarmupSeconds: 3 CancelOnMove: true CancelOnDamage: true Particle: PORTAL CheckUnsafe: true| Key | Default | Description |
|---|---|---|
WarmupSeconds |
3 |
Countdown before teleporting. 0 = instant. |
CancelOnMove |
true |
Moving cancels the teleport. |
CancelOnDamage |
true |
Taking damage cancels it. |
Particle |
PORTAL |
Particle shown during warmup. |
CheckUnsafe |
true |
Warn and require a re-confirm if the destination looks unsafe (lava, void, β¦). |
During warmup the player sees a title/action-bar countdown. dhomegui.bypass.warmup teleports instantly.
Cooldown
Section titled βCooldownβAfter teleporting, a per-action cooldown (Settings.CooldownsInSeconds.Teleport, default 3s) prevents spam. dhomegui.bypass.cooldown skips it.
Unsafe destinations
Section titled βUnsafe destinationsβIf CheckUnsafe is on and the spot is dangerous, the teleport is held and the player is asked to run again to teleport anyway. This protects against homes set in now-dangerous spots (lava flowed in, block removed, etc.).
If economy charges for Teleport and Confirm.Teleport is on, the player must confirm before paying. dhomegui.bypass.cost skips the charge.
/backReturns the player to their location before the last teleport (requires dhomegui.back). If thereβs nowhere to return to: βThereβs nowhere to go back to.β
All teleports use a platform-aware scheduler so they work correctly on Folia as well as Paper β see Folia Support.