Pricing & Perks
Two ways to bend prices: a temporary global adjustment for everyone, and per-group perks (better pricing + higher limits) for VIPs, donors, or any permission group.
Temporary global adjustment
Section titled βTemporary global adjustmentβA signed percentage applied to every itemβs price while itβs enabled β a weekend markup or a sale. In config.yml:
pricing: temporary-adjustment: enabled: true # flip to false to end it percent: -20 # 20% off everything (or 20 for a +20% markup)/dshop reload to apply. It affects everyone; group perks still apply on top.
Group perks
Section titled βGroup perksβGroups are defined in groups.yml and matched by permission, so you grant them with LuckPerms (or any permission plugin). A player who matches several groups gets the highest-priority one.
Each group can give:
- Better pricing β either a percentage discount (
mode: percent, e.g. 10% off) or a fixed final price (mode: fixed, e.g. everything costs 50). - A flat per-player limit override β e.g. VIP can buy up to 16 of any item per rotation, regardless of the itemβs own limit.
groups: vip: permission: "drotatingshop.group.vip" priority: 10 price: { mode: percent, value: 10 } # 10% off limit: 16Grant it: /lp user <player> permission set drotatingshop.group.vip β /dshop reload.
How a final price is worked out
Section titled βHow a final price is worked outβif the player's group has a FIXED price β that's the price (ignores base + global)otherwise: start from the item's base price apply the global adjustment (if enabled) apply the group's % discount (if any)floor at 0, round to 2 decimalsSo a 100-coin item with a +20% global markup and a VIP 10% discount costs 100 Γ 1.20 Γ 0.90 = 108. An MVP on mode: fixed, value: 50 always pays 50.
Where it shows
Section titled βWhere it showsβPrices and limits are per viewer β each player sees their own in the shop menu and the buy menu, and is charged accordingly. /dshop list still shows the base values (admin view).
Stock is a single server-wide pool, so it isnβt per-group β only the price and the per-player limit change per group.