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dDeathPenalty

dDeathPenalty makes death hurt. Whenever a player dies they always lose something — money, XP, items, health, or any combination you configure. It’s a punishment-style death tax for hardcore, factions and survival servers that want death to carry real weight.

It is built on the DzusillCore framework.


  • 💸 Money penalty — lose a percentage or flat amount on death, with caps and a PvP multiplier.
  • XP penalty — drop, wipe, or lose a set number of levels.
  • 🎒 Item penalty — vanilla drops, keep-inventory, clear everything, or randomly drop/delete stacks.
  • ❤️ Respawn effects — respawn with set health/food and potion effects (e.g. Slowness).
  • 👹 Extra punishments — spawn avenging monsters, drop a “lost money” item, or run console commands.
  • 🗂️ Layered profiles — a default penalty, overridden per world and per permission group.
  • 🛡️ Exemptions — per-player and per-world bypasses, plus WorldGuard region control.
  • 📊 Stats & leaderboards — track deaths and money lost, exposed via PlaceholderAPI.

Requirement Version
Server Paper 1.21+
Java 21+
DzusillCore 1.1.0+ (required)
Vault + economy optional — money penalties
PlaceholderAPI optional — leaderboard placeholders
WorldGuard 7 optional — per-region disable

See Requirements.