dDeathPenalty
dDeathPenalty makes death hurt. Whenever a player dies they always lose something — money, XP, items, health, or any combination you configure. It’s a punishment-style death tax for hardcore, factions and survival servers that want death to carry real weight.
It is built on the DzusillCore framework.
What it does
Section titled “What it does”- 💸 Money penalty — lose a percentage or flat amount on death, with caps and a PvP multiplier.
- ✨ XP penalty — drop, wipe, or lose a set number of levels.
- 🎒 Item penalty — vanilla drops, keep-inventory, clear everything, or randomly drop/delete stacks.
- ❤️ Respawn effects — respawn with set health/food and potion effects (e.g. Slowness).
- 👹 Extra punishments — spawn avenging monsters, drop a “lost money” item, or run console commands.
- 🗂️ Layered profiles — a default penalty, overridden per world and per permission group.
- 🛡️ Exemptions — per-player and per-world bypasses, plus WorldGuard region control.
- 📊 Stats & leaderboards — track deaths and money lost, exposed via PlaceholderAPI.
Requirements
Section titled “Requirements”| Requirement | Version |
|---|---|
| Server | Paper 1.21+ |
| Java | 21+ |
| DzusillCore | 1.1.0+ (required) |
| Vault + economy | optional — money penalties |
| PlaceholderAPI | optional — leaderboard placeholders |
| WorldGuard 7 | optional — per-region disable |
See Requirements.