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Kill Streaks (PRO)

PRO feature. Requires dBloodMoney-PRO.jar.

Reward your best PvPers: consecutive kills without dying multiply the steal.

  • Each kill raises the killer’s streak by 1.
  • The reward is multiplied by the highest tier reached.
  • The streak resets to zero when the player dies β€” to anything (PvP, mobs, fall, lava).
Pro:
Streak:
Enabled: true
Tiers:
'3': 1.25
'5': 1.5
'10': 2.0
Title-Enabled: true
Broadcast: true

Tiers maps consecutive-kills β†’ multiplier. With the defaults:

Streak Multiplier
1–2 Γ—1.0 (none)
3–4 Γ—1.25
5–9 Γ—1.5
10+ Γ—2.0

Quote the number keys ('3', '5', '10') so YAML reads them correctly.

Base steal of $400, killer on a 5-kill streak (Γ—1.5):

killer gains = 400 Γ— 1.5 = 600
victim loses = 400

The extra $200 is funded by the server (minted), so the victim never loses more because of someone else’s streak.

When a player hits an exact tier (3, 5, 10…):

  • A title flashes on their screen β€” 5 KILL STREAK (streak-title, toggle with Title-Enabled).
  • The server is notified (streak-broadcast, toggle with Broadcast):

    [dBloodMoney] Alice is on a 5 kill streak!

Key Description
Enabled Toggle kill streaks.
Tiers Streak thresholds β†’ multiplier (highest reached applies).
Title-Enabled Show the milestone title.
Broadcast Announce milestones to the server.

With PlaceholderAPI, %dbloodmoney_streak% shows a player’s current streak and %dbloodmoney_best_streak% their record β€” see Placeholders.