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Money Penalty

Take money from a player when they die. Requires Vault + an economy plugin; without one, money penalties are skipped.

money:
enabled: true
mode: PERCENT
amount: 10.0
min: 0.0
max: -1.0
pvp-multiplier: 1.0
Key Default Description
enabled true Toggle the money penalty.
mode PERCENT PERCENT = a percentage of the player’s balance; FIXED = a flat amount.
amount 10.0 The percentage (PERCENT) or currency amount (FIXED).
min 0.0 Minimum loss, in currency units.
max -1.0 Maximum loss; -1 disables the cap.
pvp-multiplier 1.0 The loss is multiplied by this when the player was killed by another player.
  1. Compute the base loss: balance Γ— amount% (PERCENT) or amount (FIXED).
  2. If killed by a player, multiply by pvp-multiplier.
  3. Clamp to [min, max] (unless max: -1).
  4. Withdraw it; the player sees β€œYou died and lost %money_lost%.”

mode: PERCENT, amount: 10, pvp-multiplier: 2.0 β€” a player with $1,000 killed by a mob loses $100; killed by another player, they lose $200.

By default the money simply vanishes (a sink). You can instead make it drop as a physical item at the death spot β€” see the money-item option in Extra Penalties. The amount lost is also tracked for stats & leaderboards and the %money_lost% placeholder.