Safezones
Control where stealing is allowed, so players canβt be robbed at spawn, in a hub, or in protected worlds.
Safezone: Mode: BLACKLIST Worlds: []| Mode | Meaning |
|---|---|
BLACKLIST |
Stealing works everywhere except the listed worlds. |
WHITELIST |
Stealing works only in the listed worlds. |
Examples
Section titled βExamplesβDisable stealing in spawn and lobby (everywhere else is fair game):
Safezone: Mode: BLACKLIST Worlds: - spawn - lobbyOnly allow stealing in a dedicated PvP world:
Safezone: Mode: WHITELIST Worlds: - kitpvp_arenaWorld names must match the folder name of the world (what you see in /mv list or your bukkit.yml), case-insensitive.
Safezone rules are read once on enable β change them and restart.
What βblockedβ means
Section titled βWhat βblockedβ meansβIn a safezone, a kill simply pays nothing β the fight still happens, the victim keeps their money. No message is shown by default (so itβs silent for players who donβt expect a reward there).
WorldGuard regions
Section titled βWorldGuard regionsβNot yet supported. Safezones are currently per-world. Region-level control (e.g. a WorldGuard PvP-deny flag inside a survival world) is on the roadmap. For now, separate your safe areas into their own worlds, or pair dBloodMoney with a region plugin that cancels PvP β a cancelled hit deals no damage, so no kill (and no steal) occurs.