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Safezones

Control where stealing is allowed, so players can’t be robbed at spawn, in a hub, or in protected worlds.

Safezone:
Mode: BLACKLIST
Worlds: []
Mode Meaning
BLACKLIST Stealing works everywhere except the listed worlds.
WHITELIST Stealing works only in the listed worlds.

Disable stealing in spawn and lobby (everywhere else is fair game):

Safezone:
Mode: BLACKLIST
Worlds:
- spawn
- lobby

Only allow stealing in a dedicated PvP world:

Safezone:
Mode: WHITELIST
Worlds:
- kitpvp_arena

World names must match the folder name of the world (what you see in /mv list or your bukkit.yml), case-insensitive.

Safezone rules are read once on enable β€” change them and restart.

In a safezone, a kill simply pays nothing β€” the fight still happens, the victim keeps their money. No message is shown by default (so it’s silent for players who don’t expect a reward there).

Not yet supported. Safezones are currently per-world. Region-level control (e.g. a WorldGuard PvP-deny flag inside a survival world) is on the roadmap. For now, separate your safe areas into their own worlds, or pair dBloodMoney with a region plugin that cancels PvP β€” a cancelled hit deals no damage, so no kill (and no steal) occurs.