Notification Channels
A notification can be delivered through four visual channels plus a sound. Each is toggled in config.yml, and on PRO each player can further opt in/out per channel.
Channels
Section titled βChannelsβ| Channel | Toggle | Notes |
|---|---|---|
| Chat | Settings.NotifyInMessage |
Multi-line chat message. |
| Action bar | Settings.NotifyInActionBar |
The text above the hotbar. |
| Title | Settings.Title.NotifyInTitle |
Big on-screen title + subtitle, with fade timings. |
| Boss bar | Settings.BossBar.NotifyInBossBar |
Coloured bar at the top (off by default). |
| Sound | Sounds.Warn / Sounds.Critical |
Played alongside the visual channels. |
Title timings
Section titled βTitle timingsβSettings: Title: NotifyInTitle: true FadeInTime: 5 StayOnScreenTime: 20 FadeOutTime: 10Times are in ticks (20 ticks = 1 second).
Boss bar
Section titled βBoss barβSettings: BossBar: NotifyInBossBar: false DurationTicks: 60 WarnBarColor: YELLOW CriticalBarColor: REDThe bar colour is limited by Minecraft to seven values: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE (no hex β a client limitation). The bar text (Messages.BossBarMessage) does support & codes and &#RRGGBB hex.
Sounds: Warn: ENTITY_CHICKEN_EGG/0.5/1.0 Critical: ENTITY_ITEM_BREAK/1.0/1.0Format SOUND/volume/pitch, using any valid Bukkit Sound name. A bad sound spec logs a console warning instead of crashing.
All the message text for each channel lives under
Messages:β see Messages & Sounds.