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Notification Channels

A notification can be delivered through four visual channels plus a sound. Each is toggled in config.yml, and on PRO each player can further opt in/out per channel.

Channel Toggle Notes
Chat Settings.NotifyInMessage Multi-line chat message.
Action bar Settings.NotifyInActionBar The text above the hotbar.
Title Settings.Title.NotifyInTitle Big on-screen title + subtitle, with fade timings.
Boss bar Settings.BossBar.NotifyInBossBar Coloured bar at the top (off by default).
Sound Sounds.Warn / Sounds.Critical Played alongside the visual channels.
Settings:
Title:
NotifyInTitle: true
FadeInTime: 5
StayOnScreenTime: 20
FadeOutTime: 10

Times are in ticks (20 ticks = 1 second).

Settings:
BossBar:
NotifyInBossBar: false
DurationTicks: 60
WarnBarColor: YELLOW
CriticalBarColor: RED

The bar colour is limited by Minecraft to seven values: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE (no hex β€” a client limitation). The bar text (Messages.BossBarMessage) does support & codes and &#RRGGBB hex.

Sounds:
Warn: ENTITY_CHICKEN_EGG/0.5/1.0
Critical: ENTITY_ITEM_BREAK/1.0/1.0

Format SOUND/volume/pitch, using any valid Bukkit Sound name. A bad sound spec logs a console warning instead of crashing.

All the message text for each channel lives under Messages: β€” see Messages & Sounds.