Item Penalty
Decide what happens to a playerβs inventory when they die.
items: mode: VANILLA random-count: 1mode |
Effect |
|---|---|
VANILLA |
Normal Minecraft drops β the whole inventory drops at the death spot. |
KEEP |
Keep the full inventory β nothing drops (like keep-inventory). |
CLEAR |
Destroy everything β the inventory is wiped, nothing drops. |
RANDOM_DROP |
Keep the inventory but drop random-count random stacks. |
RANDOM_DELETE |
Keep the inventory but destroy random-count random stacks. |
| Key | Default | Description |
|---|---|---|
mode |
VANILLA |
One of the modes above. |
random-count |
1 |
How many random stacks the RANDOM_* modes affect. |
Choosing a mode
Section titled βChoosing a modeβ- Hardcore / factions:
VANILLA(full drop) orCLEAR(total loss). - Soft penalty:
KEEP(inventory safe β money/XP does the punishing) orRANDOM_DELETE(lose a couple of stacks). - Risk-on-death without total wipe:
RANDOM_DROPmakes a few stacks drop for others to grab.
Example
Section titled βExampleβ# keep gear, but lose 2 random stacks to the grounditems: mode: RANDOM_DROP random-count: 2The item mode combines with every other penalty β e.g.
KEEPitems while still taking money and XP.