Quick Start
The idea
Section titled βThe ideaβOn every death, dDeathPenalty resolves one penalty profile for the player and applies it. The profile is built by layering:
default β worlds.<world> β groups.<group the player has>Each layer deep-merges over the previous, so you only specify what changes. See Penalty Profiles.
A common setup
Section titled βA common setupβdefault: enabled: true money: enabled: true mode: PERCENT # take a % of balance amount: 10.0 # 10% pvp-multiplier: 2.0 # double it on PvP deaths exp: enabled: true keep: false lose-levels: 5 # lose 5 levels items: mode: VANILLA # normal drops
# nether is harsherworlds: world_nether: money: { amount: 25.0 }
# VIPs lose lessgroups: vip: money: { amount: 5.0 }VIPs are matched by the deathpenalty.group.vip permission.
Protect spawn / staff
Section titled βProtect spawn / staffβ- Give staff
deathpenalty.exempt(they die but keep everything) ordeathpenalty.ignore(the plugin does nothing for them). - In a WorldGuard region:
/rg flag spawn death-penalty deny.
See Exemptions and WorldGuard Regions.
Apply changes
Section titled βApply changesβ/dp reloadThen check stats anytime:
/dp check # your own/dp check Steve # someone else's