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Respawn Effects

Punish a player past the death itself by controlling how they come back β€” weakened, hungry, and debuffed.

respawn:
set-health: -1.0
set-food: -1
potion-effects: []
# - "SLOWNESS:200:0"
Key Default Description
set-health -1.0 Respawn health in half-hearts (max 20). -1 = leave untouched (full).
set-food -1 Respawn food level (0–20). -1 = leave untouched.
potion-effects [] Potion effects applied on respawn.

Each entry is EFFECT:durationTicks:amplifier (20 ticks = 1 second; amplifier 0 = level I):

respawn:
set-health: 10.0 # respawn on 5 hearts
set-food: 6 # respawn hungry
potion-effects:
- "SLOWNESS:200:0" # Slowness I for 10s
- "WEAKNESS:200:1" # Weakness II for 10s

Use any valid Bukkit PotionEffectType name.

Respawn effects make death sting after the player is back on their feet β€” great for a β€œrecovering from death” feeling. Combine with a harsh item or money penalty, or use them as the only penalty for a lighter server.