Respawn Effects
Punish a player past the death itself by controlling how they come back β weakened, hungry, and debuffed.
respawn: set-health: -1.0 set-food: -1 potion-effects: [] # - "SLOWNESS:200:0"| Key | Default | Description |
|---|---|---|
set-health |
-1.0 |
Respawn health in half-hearts (max 20). -1 = leave untouched (full). |
set-food |
-1 |
Respawn food level (0β20). -1 = leave untouched. |
potion-effects |
[] |
Potion effects applied on respawn. |
Potion effects
Section titled βPotion effectsβEach entry is EFFECT:durationTicks:amplifier (20 ticks = 1 second; amplifier 0 = level I):
respawn: set-health: 10.0 # respawn on 5 hearts set-food: 6 # respawn hungry potion-effects: - "SLOWNESS:200:0" # Slowness I for 10s - "WEAKNESS:200:1" # Weakness II for 10sUse any valid Bukkit PotionEffectType name.
Respawn effects make death sting after the player is back on their feet β great for a βrecovering from deathβ feeling. Combine with a harsh item or money penalty, or use them as the only penalty for a lighter server.